LOL == except my rehab nurses in no way resembled drill sergeants. A cute little blonde nurse gave me back rubs while I did the treadmill because she knew I hated it so much (the treadmill, that is, not her massages)...
I loved cardiac rehab -- and not just for the wrong reasons.
I had a short stocky little number that I swear to God came straight from Camp LeJeune, SC. I kid you not. I really did call her Gunnery Sgt too. She had that typical Jar Head Physique as well as mind set about getting things done.
Here is the training schedule:
Basic Facts
Recruits will travel 48 miles on foot during the event.
There are 29 problem-solving exercises during the Crucible.
It consists of 36 different stations.
The recruits will have three meals, ready-to-eat (MREs) during the 54 hours.
The recruits will be required to carry 45 pounds during the Crucible, in addition to 782 gear, uniform and M16 A2 service rifle weight.
Day 1
Reveille (2 am)
Night movement (3 am)
Recruits conduct a 6-mile hike to the Crucible site.
Events 1-3 (5: 30 am - 6:30 pm)
Event 1 – Battle of Hue City
A one-hour event in which the teams resupply water, ammunition and MREs through a course which consists of trenches, wire fences and walls.
After the resupply course, teams negotiate the warrior stations below:
Pfc Jenkins Pinnacle
Teams cross two horizontal cable-supported logs.
Pfc Garcia's Engagement
Individuals demonstrate their knowledge of hand-to-hand combat skills, and then participate in a warrior case study of Pfc. Garcia.
Lehew's Challenge
Teams of two climb over an eight-foot high horizontal log.
Corbin's Convoy
Teams react to a simulated IED while on patrol.
Event 2 – Battle of Belleau Wood: Pugil Sticks/Body Sparring
Leadership Reaction Course
A three-hour event in which the teams perform six reaction course problems which test their ability to work as a team to solve problems.
Some of the problems include:
Using three wooden boards to cross a number of stumps without touching the ground.
Negotiating a water hole using the same wooden board concept to get from point A to point B.
Transporting a large container over a wall using the limited resources available.
Once completing the events, the teams of two face off in a pugil stick bout.
Event 3 – Core Event and Warrior Stations
A one-hour event which can hold a maximum of six teams working concurrently.
Noonan's Casualty Evacuation
The team will recover a downed pilot and another recruit “shot” by a sniper and transport them over a mile of wooded terrain.
Enhanced Obstacle Course
the recruits carry a dummy casualty on a stretcher and ammunition cans from one end of a standard Marine Corps obstacle course to the other, going over all obstacles.
Marine Corps Martial Arts Program (MCMAP) Strikes Station -
Recruits are required to demonstrate and conduct five-minute MCMAP strikes.
Core Values Station
Recruits sit inside a hut and receive information on a particular core value from their drill instructor.
Night Event (8 pm - 11 pm) - Five-mile night hike with a time limit of three hours.
Sleep (midnight - 4 am)